Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Sunday, April 23, 2017

STILL working on unwrappng and getting the polygons SCALED CORRECTLY for UV maps. I hereby affirm I will NEVER used the scale tools for manipulating objects and will only scale by using vertices whenever possible! >_<

Friday, April 21, 2017

Tuesday, April 18, 2017

Wednesday, April 12, 2017

Actually modeling from angles as all the images and pictures are at angles and could find no side view or diagrams.

Saturday, April 1, 2017

So gave the mech a bit of an Asian flair and named him Mech ManChu.

Thursday, March 30, 2017

Wednesday, March 29, 2017

Finished helmet (had to learn to reverse normals) and all the computer issues appear to have been solved!!

Tuesday, March 28, 2017

Max seems to be settling down was able to get through the initial spine video.

Monday, March 27, 2017