STILL working on unwrappng and getting the polygons SCALED CORRECTLY for UV maps. I hereby affirm I will NEVER used the scale tools for manipulating objects and will only scale by using vertices whenever possible! >_<
Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Sunday, April 23, 2017
Friday, April 21, 2017
Labels:
3d,
3ds max,
architecture,
art,
bauhaus,
cgi,
fagus factory,
famous,
gropius,
historical,
illustration,
modeling,
reference
Tuesday, April 18, 2017
Labels:
3d,
3ds max,
architecture,
art,
bauhaus,
cgi,
fagus factory,
famous,
gropius,
historical,
illustration,
modeling,
reference
Monday, April 17, 2017
Labels:
3d,
3ds max,
architecture,
cgi,
fagus factory,
illustration,
images,
modeling
Thursday, April 13, 2017
Modeling the basic shapes of Gropius' Fagus Factory building.
Labels:
3d,
3ds max,
architecture,
bauhaus,
cgi,
fagus factory,
famous,
gropius,
heritage,
historical,
modeling
Wednesday, April 12, 2017
Actually modeling from angles as all the images and pictures are at angles and could find no side view or diagrams.
Labels:
3d,
architecture,
bauhaus,
fagus factory,
famous,
gropius,
heritage,
historical,
modeling
Saturday, April 1, 2017
Thursday, March 30, 2017
Wednesday, March 29, 2017
Finished helmet (had to learn to reverse normals) and all the computer issues appear to have been solved!!
Tuesday, March 28, 2017
Monday, March 27, 2017
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