Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts

Tuesday, April 25, 2017

Unwrapping is taking forever, this one project is dropping me from an A to a D (potentially a F) due to the sheer number of buildings and mapping. >_<

Sunday, April 23, 2017

STILL working on unwrappng and getting the polygons SCALED CORRECTLY for UV maps. I hereby affirm I will NEVER used the scale tools for manipulating objects and will only scale by using vertices whenever possible! >_<

Friday, April 21, 2017

Tuesday, April 18, 2017

Saturday, April 1, 2017

So gave the mech a bit of an Asian flair and named him Mech ManChu.

Thursday, March 30, 2017

Wednesday, March 29, 2017

Finished helmet (had to learn to reverse normals) and all the computer issues appear to have been solved!!

Tuesday, March 28, 2017

Max seems to be settling down was able to get through the initial spine video.

Monday, March 27, 2017