Finally have time to work on the model and the labs locked, the other lab is having issues with the format the other lab's version used so now I don't have the options I had previously.
Wednesday, April 26, 2017
Tuesday, April 25, 2017
Unwrapping is taking forever, this one project is dropping me from an A to a D (potentially a F) due to the sheer number of buildings and mapping. >_<
Labels:
3d,
3ds max,
bauhaus,
cgi,
fagus factory,
gropius,
heritage,
historical,
illustration
Sunday, April 23, 2017
Friday, April 21, 2017
Labels:
3d,
3ds max,
architecture,
art,
bauhaus,
cgi,
fagus factory,
famous,
gropius,
historical,
illustration,
modeling,
reference
Tuesday, April 18, 2017
Labels:
3d,
3ds max,
architecture,
art,
bauhaus,
cgi,
fagus factory,
famous,
gropius,
historical,
illustration,
modeling,
reference
Monday, April 17, 2017
Labels:
3d,
3ds max,
architecture,
cgi,
fagus factory,
illustration,
images,
modeling
Thursday, April 13, 2017
Modeling the basic shapes of Gropius' Fagus Factory building.
Labels:
3d,
3ds max,
architecture,
bauhaus,
cgi,
fagus factory,
famous,
gropius,
heritage,
historical,
modeling
Wednesday, April 12, 2017
Actually modeling from angles as all the images and pictures are at angles and could find no side view or diagrams.
Labels:
3d,
architecture,
bauhaus,
fagus factory,
famous,
gropius,
heritage,
historical,
modeling
Monday, April 10, 2017
So, after weeks of searching there just don't seem to be straight on diagrams of the Fagus Factory by Walter Gropius, even in his original diagrams he drew it at an angle (from the submission to make it a World Heritage site). Still going to try to model it as accurately as possible with many angled images and a few ground floor diagrams.
Monday, April 3, 2017
Asian Mech Complete
Asian mech complete, he seems to think Frank Lloyd Wright's Imperial Hotel in Tokyo should be the next project, and I'm like, it's not even standing anymore, the people who commissioned it tore it down. Let's do something by Leonardo DaVinci, you know that guy... who did all that stuff.
Saturday, April 1, 2017
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